When Rinmaru Games Will Update Again
Legacy Update Patch Notes
Nosotros're going beyond Boxing Royale with Arenas, introducing Valkyrie, also every bit new Arenas maps, an Olympus map update, and more.
Devstream
Accept a deep dive with the devs into the Legacy update. We're going beyond Boxing Royale with Arenas, introducing a new Fable (Valkyrie), as well as new Arenas maps, an Olympus map update, and much more. Click the video downwards below to lookout man.
New for Apex Legends: Legacy
Arenas
The Games are going underground with the introduction of a new permanent fashion: Arenas. Fully reassembled and unimpressed with the glitz and glamor of the Apex Games, former Apex Predator Ash is taking the competition back to its roots. A purer form of gainsay.
The rules are simple: 3-versus-three. Eliminate your enemies to win the round. Nowhere to run, nowhere to hide. You win, or y'all die.
Arenas features a new fix of custom maps, tailor-made for close-quarters gainsay (with more to come in the future). Squads outset each round in a spawn room, where they can get weapons, gear, and abilities, and adjust their loadout equally their strategy changes. The first team to win three rounds with at least a two-point pb will be crowned the victor—unless they battle to a four-four necktie. Then they'll take the honor of participating in Ash's favorite part of the game: Sudden Death.
For more on Arenas, check out the weblog for a full deep swoop into the new manner.
Party Crasher
Brusque version, Mirage took the voyage on a joyride and information technology didn't go as planned.
Political party Crasher is i of two exciting custom arenas where you'll be able to bear witness off your skills. This arena takes identify in a ritzy, downtown plaza where players tin can cull to engage on the crashed Mirage Voyage, or the opulent two story buildings that make up the downtown. Stay vigilant, every bit this map hosts a variety of engagement distances—both close quarters and long altitude.
Phase Runner
The Phase Runner on Olympus is unique, but it wasn't the first of its kind.
Phase Runner is the 2d of our custom arenas, and our largest. You'll fight in a hidden, experimental zone at the superlative of a mountain where a prototype stage runner is ready for use. This map gives you a lot of space to maneuver, and then be certain to be on the watch for those who prefer to be patient and take you out from afar. Sound tactics and clear communication are what you'll need to come up out on top as you fight through the construction site or most the phase runner exit.
In addition to the two new maps, other areas from our 3 BR maps will exist thrown into a bi-weekly rotation, giving you five maps full for Arenas. At the start you lot'll go Arms from Kings Canyon, Thermal Station from World's Edge, and Aureate Gardens from Olympus.
Valkyrie
Kairi Imahara, the daughter of Apex Predator Viper, salvaged the remains of her father's Northstar Titan years afterwards his death. With Rampart'due south aid, she fashioned it into a sleek new jetpack that honors her family unit's legacy. Now, she's entered the Games under the name VALKYRIE.
Passive: VTOL Jets
Use your jetpack to reposition or reach high places. You accept limited fuel and cannot use weapons while flight.
Tactical: Missile Swarm
Burn down a swarm of mini-rockets which harm and disorient the enemy.
Ultimate: Skyward swoop
Have to the skies to reposition a long distance across the map. Your squadmates tin can join in.
Class: Recon
Scanning Survey Beacons reveals the next circle'due south location.
Bocek
The new Bocek (pronounced bow-check) compound bow is a precision marksman weapon that rewards a skilled and confident mitt. Property down fire will draw the bow over a short fourth dimension, increasing the power of the shot, with maximum power giving optimal damage and projectile speed. Repeatedly firing the Bocek right as it reaches max power provides the all-time sustained damage.
The Bocek uses a new ammo type, Arrows, which are unique to this weapon. Arrows are more rare on the battlefield, only fired arrows will stick into surfaces and remain in the world for players to pick dorsum up and reuse. The 1x hcog archetype, 1x holosight, 2x hcog, 1x-2x variable, and 3x hcog optics can all be equipped. The Bocek can besides be further modified with the ii new hop-ups inbound the game, Shatter Caps and Deadeye'southward Tempo; it can even equip both hop-ups simultaneously!
Olympus - The Lost Fleet Update
A fleet of mysterious ships have made their way to Olympus and brought with them an otherworldly, parasitic plant that has begun to take root along the surface. The lead ship, The Icarus, has docked with the metropolis and changed the mural for proficient. Fight through the claustrophobic halls of the ghost ship, search corpses for a mysterious key card, and walk away equally the concluding squad standing.
Read our latest map update web log to get a detailed look at what's changed on Olympus.
To permit anybody to meet the latest map update, Olympus will be the only map in rotation for the first week of the new season.
Starter Kit and Loot Changes
- Players will now start a lucifer with a "Starter Kit" consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
- We've removed Level one Helmets and Knockdown Shields from the loot puddle.
- Spawn chances for Level 1 EVO Shields in the loot pool have been significantly reduced.
- Along with the lowered or removed spawn chances for these items, we've rebalanced the loot pool such that higher-level versions of these items will announced nearly the same equally they do now, only other item types volition appear more oft (weapons, ordinance, wellness, ammo, etc.)
Dev notation
We've wanted to accept a cleft at improving the boodle game for a while, with our design goals being to make picking up boodle feel more than impactful to the game, and to thin out our boodle a bit in general, since we're always calculation new items to the pool. The contempo Locked & Loaded takeover way helped the states field-examination some of the changes we're looking to make moving forwards: certain pieces of loot, and depression-tier loot types specifically, are being put on notice.
We're removing Level 1 Helmets and Knockdown Shields from the basis loot because these seemed like the least heady, least meaningful equipment pickups we had. Their ability is practically invisible, so they don't really feel like a character comeback in the way that things similar, say, a Backpack feels (getting those extra slots feels SO chunky!).
We're keeping Level i EVO Shields in the loot pool (albeit at a lower spawn chance) in addition to adding them to your starter kit considering having them sprinkled effectually is still important for "shield-swapping" shenanigans.
Finally, granting these pieces of gear from the start of the game is besides intended to meliorate the "hot drop" state of affairs: having more health, some headshot harm reduction, and a petty knockdown protection tin can assist give players some more than time to react to a chaotic hot drop than earlier.
Exist on the scout for more boodle changes in the future! This will exist an ongoing project.
Emotes
Introducing Emotes! Every Legend will have i emote unlocked at launch and additional emotes can be obtained through Apex packs or by crafting them. Equip your emotes to the emote wheel and flex abroad! Information technology's nifty fun to testify off to your squadmates in the starting room of Arenas, and of course you lot have to employ them on the Winner'south podium.
Now, since emotes kick your camera back to a third-person view, nosotros know some folks are already thinking about corner peeking. Competitive integrity is still paramount, and so enemies that your grapheme couldn't see in showtime-person view volition not be shown while y'all are in third person.
This video shows the "Anti-Peek" characteristic working on the imperial Dummie backside the rock. Without information technology, Pathfinder would be able to use the 3rd person camera to gain cognition that he shouldn't have. All emotes have Anti-Peek enabled and in that location is no way to disable it.
Battle Pass
Unlock the premium Legacy Battle Pass and level it upwards to unlock new skins like Rampart'south Crafty Kitsune at Premium Level 25 and Wraith's Demon's Whisper at Premium Level 50.
Legend Updates
Low Profile Characters
- Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.
Dev Note
After our successful experiment with Wraith's hitboxes, we are now confident that nosotros can solve balance issues between smaller and larger Legends through changes to their kits and hitboxes. Information technology is finally fourth dimension for Depression Contour to go the manner of the dullard. (Sorry dodos.)
Lifeline
- Combat Revive: No longer deploys a shield. Can at present revive ii players at the same time. Can at present cancel agile revives in progress to allow your teammate to defend themselves with their knockdown shield.
- D.O.C. Heal Drone: Heal rate increased from 5hp per second to 8hp per second. Deployment time before healing begins reduced by roughly 33%.
- Care Package: Cooldown reduced from six minutes to five minutes. At present guarantees an upgrade (if possible) in three categories: Trunk Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your squad's current gear when the Package arrives.
Dev Note
Lifeline's kit was not in a particularly healthy place. The Passive shield was extremely stiff to the point of frustration, while her Tactical and Ultimate seemed like they were condign more and more than obsolete. These changes are aimed to redistribute this large power differential between all of her abilities, making D.O.C. and Intendance Package more powerful and effective, while tamping down on the highly binary and situational Gainsay Revive.
Octane
- Stim: Reduced cooldown between stims from 4s to 1s. Increased wellness cost from 12hp to 20hp.
- Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.
Dev Note
Octane continues to perform really well later on the latest changes. Also well? We even so beloved the frequency of the Bound Pad, but nosotros'd like to make using Stim something Octane thinks about doing at the right fourth dimension, instead of e'er slamming it by default.
Loba
- Burglar'due south Best Friend: Can at present run and slide at total speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed subsequently translocating.
- Fixed a lot of bugs that caused bracelet tosses to neglect.
- Blackness Market Boutique: Increased cooldown from 90s to 120s.
Horizon
- Gravity Lift: Reduced lift speed by 30%. Reduced side-to-side dispatch. Limited the time you tin sit at the superlative of Gravity Elevator to 2 seconds. Increased cooldown from 15s to 20s.
- Horizon's abilities will now become zapped by Wattson pylons.
Dev Note
Horizon is powerful and popular, just that'southward not why nosotros're making these changes. We believe that mistakes in Apex Legends should be punishable, and when Horizon could just get herself out of bad positioning while popping a whole battery, this just wasn't truthful. These changes have two goals: i) brand it much more possible for enemies to shoot Horizon as she sits in her gravity lift and ii) make gravity elevator less of an impromptu sniper tower.
Fuse
- Knuckle Cluster: Fuse at present has ii stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.
Dev Annotation
More than assistance is coming, but we want to exist very careful how we vitrify him so that he doesn't just become the Legend that kills you with his abilities.
Bangalore
- Smoke Launcher: Thickened Bangalore's smoke.
Dev Note
Last patch we optimized Bangalore's fume particles and inadvertently thinned them out. This aims to get her back to the original visuals while keeping the optimizations.
Bloodhound
- No longer receives assists from Heart of the Allfather.
Dev Note
Bloodhound'south scan is strong, just the goal of this change in particular is to reconsider assists and their implications for Ranked Points. In that location'due south plenty intrinsic value in sonar scans, and information technology's a glace slope to consider crediting assists for other non-damaging abilities. Crypto will remain an exception. The agile nature of Crypto's drone browse is notably different from the passive selection with Bloodhound. This should encourage Bloodhound players to act on the information they get from the scan, to eliminate instances where they might try to snag a quick aid without committing to a fight in the same manner Crypto has to.
Crypto
- Crypto'due south drone tin now scan and open care packages.
- Tin can no longer use his drone to "hijack" a respawn beacon that's already in utilize.
Weapons Updates
Marksman Weapon Category
The G7 Scout and the 30-30 are currently in the Assail Rifle weapons category, only they are a bit strange in that category due to their firing style and some of their handling values. Similarly, the Triple Take felt a picayune out of place in the Sniper category.
With the introduction of the Bocek bow, we felt it was a skillful fourth dimension to innovate a new weapons category, Marksman Weapons, which volition include the G7, 30-thirty, Triple Take, and Bocek. Weapons in this category are precision weapons that are well-nigh effective up to medium-long range, and are the sort of in-betweens of Assault Rifles and Snipers. This allows usa to begin moving the settings of these weapons towards more consistent value for the grade, and make the settings of ARs and Snipers more consistent with less outliers.
For starters, nosotros are increasing the motion speed while aiming down sights for marksman weapons; They were at sniper speeds, and will now be betwixt sniper and AR speeds. Additionally, nosotros accept done some targeted normalization of hipfire spread amounts.
Supply Driblet Rotation
This flavour, we're taking the Peacekeeper out of the supply drop and putting the Triple Take in its place. Of course, with any supply drop change, these weapons will have their stats updated. See how each weapon changes down beneath.
Crate Weapon Drop Rates:
Since we are exchanging a shotgun with a marksman weapon, at present was a good time to rebalance the drop rates of crate weapons. The Kraber will spawn less often in the early game and more oft in the mid game to meliorate accommodate its ability. The Triple Take will be the about mutual early game crate weapon, with the Prowler being the most prominent tardily game crate weapon.
Fully Kitted Rotation
- Added: Wingman, Bocek, R99, Hemlock, and Lookout
- Removed: R301, 30-30 Repeater, Mozambique, Longbow DMR, and Spitfire
Hop Ups
- Shatter Caps - Burn down select to toggle between standard mode and shatter mode. In shatter fashion, rounds split into a smash pattern on firing. This hop up will be equipable to the thirty-xxx Repeater and the Bocek.
- Deadeye'south Tempo - Firing at the perfect moment increases fire charge per unit. This tin currently exist attached to the Sentinel and the Bocek.
- To make room, the Hammerpoint and Skullpiercer hop ups are beingness vaulted for now, and won't be available.
Assault Rifles
- Reducing the headshot multiplier for all set on rifles from 2.0 to 1.75
Dev Note
This was already the case for the Hemlok, so the affected guns are the R301, Flatline, and Havoc.
Peacekeeper
- It comes with the Precision Choke past default, which can exist toggled off
- Pellet damage reduced from 10 to 9
- Rechamber time increased from 0.9 seconds to i.ane seconds
- Reload times increased (regular from 2.45 to two.5, empty from 3.35 to iii.5)
- Pellet spread increased in general, and spread when charged increased for all charge levels (from 0.65/0.45/0.ii to 0.85/0.65/0.35)
- Quickly loses charge after leaving ADS
Dev Note
Since the Peacekeeper is coming out of the crate, we are bringing many of the stats back in line with their previous values. Nosotros are also reducing its damage potential and bringing in the effective range a bit since the Precision Asphyxiate is ever bachelor now.
Triple Have
- As a crate weapon, information technology will come with a nine ammo prune and 63 reserve ammo
- Fire charge per unit increased from i.2 to 1.3
- Time to full charge reduced from i.one seconds to 1 second
- Retains charge briefly later on leaving ADS
- Move-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
- Increased spread while airborne and aiming down sights
Havoc
- Increased recoil controllability early in the pattern
Dev Note
This should assistance make up for the reduced headshot multiplier and brand it a bit more usable in mid-range fights.
Spitfire
- Reduced recoil controllability early on in the pattern
Dev Note
The Spitfire is also strong at the moment, boasting adept impairment output with low recoil. Making it a fleck harder to control early in the pattern should requite more fourth dimension for opponents to fight confronting it. That said, nosotros're prepared to brand more changes to the Spitfire if it remains also powerful.
30-30 Repeater
- Increased leg damage multiplier from 0.75 to 0.85
- Move-speed while aiming down sights has been increased to friction match other marksman weapons -- faster than snipers, slower than ARs
Dev Note
The xxx-xxx could apply some love, so we're bringing upward the amount of leg damage it does. This should make it a bit more consistent without raising its high "best example" damage potential.
G7 Scout
- Move-speed while aiming down sights has been increased to lucifer other marksman weapons -- faster than snipers, slower than ARs
- Increased hipfire spread size (reduced accurateness) to be more than in line with other marksman weapons
Dev Note
The thirty-thirty Repeater and the Bocek Compound Bow have more authentic hipfire than the baseline marksman weapon values, so the G7 Scout volition be less accurate in hipfire than these other weapons.
Longbow
- Increased headshot multiplier from 2.0 to 2.15
Wingman
- Increased headshot multiplier from 2.0 to 2.15
Dev Note
Every bit we've done before when the Skullpiercer is out of the loot pool, we're giving the Longbow and Wingman a compensatory buff.
Mozambique
- Increased magazine capacity from 4 to vi
- Moved the lower 2 pellets inward in the boom pattern
Dev Annotation
This brings upwardly the baseline power level then "just" finding a Mozambique early in the match gives you more of a fighting run a risk, and makes upwards for the removal of Hammerpoints.
P2020
- Increased bullet damage from 15 to 18
- Lowered fire rate from 8.5 to 6.25
Dev Note
Similar to the Mozambique, we desire to bring up the P2020'south baseline power level a chip. Nigh players couldn't have advantage of the fast fire rate, and then bringing that down while increasing the damage should help players win more early fights with the P2020.
Arc Stars
- Aim and movement slow removed from the initial stick.
Dev Note
Sticking someone should feel rewarding, considering it's a rare occurrence that's hard to pull off. While an statement can be made that getting stuck should be a personal death sentence, the inability to at least relocate and spare teammates from the follow-up explosion makes it hard to counter against a coordinated team. This modify should help mitigate that without stripping abroad the satisfaction of hitting a squeamish stick.
Quality of Life
- Badges are at present sorted by categories and can exist filtered by "all" or "unlocked simply". This suggestion came straight from players. Thank you! It's so much better!
- When annexation expiry boxes, players tin can now encounter health bars for everyone on the team.
- Challenges tin can now be "favorited" past going into the challenges carte and right clicking a claiming. That Claiming will so be added to a new favorites tab that will appear in the anteroom and in the match's map screen.
- Pressing and Belongings F2 while in-game will bring upwardly the ability description folio for your grapheme. This is only available on PC.
- Players can now request better equipment past going into their inventory and pinging a piece of equipment.
- Your first Challenge Reroll of the twenty-four hour period is now free.
- Rerolling your challenges will allow you to choose from either BR-focused challenges or Arenas-focused ones.
- Holo Sprays, Quips, and Emotes, tin can be favorited. These will exist used whenever the player is prompted to practise a random emote.
- Gild Invites v2: Y'all can now include what you lot desire to play when you lot send your clubmates a political party invite via the Club tab. Select equally many lodge mates as y'all want to send the invite to at one time via the member list.
- Ranked: Fixed edge cases where an abandon penalization would exist incorrectly applied due to server errors.
- Flight path adjustments: Removing edge dropship flying paths to prevent matches where large portions of the map receive piffling to no traffic. These screenshots show a before/after comparison of possible flight paths on Kings Canyon.
Ring Update
We're continuing work from the Fight Night update to improve lucifer pacing towards the end of the game. We're slowing down the closing speed of the late game Rings to allow you more than time to fight and maneuver your way into the Ring. We're also reducing the "waiting" time before Rings iv and 6 start to shut.
- Ring 4 pre-shrink fourth dimension reduced from 2:00 to 1:45
- Ring 4 shrink speed reduced from 33 2nd close time to 40 seconds
- Band 5 compress speed reduced from 20 second close time to forty seconds
- Ring 6 pre-shrink time reduced from 1:30 to 1:00
- Ring 6 shrink speed reduced from 1:forty close time to ii:00
Issues Fixes
Bloodhound
- Stock-still an outcome with the Tactical UI not showing while in Bloodhound's Ultimate.
Pathfinder
- Gas Traps and Jump Pads will no longer float into the sky when placed adjacent to a zipline.
Wraith
- Slight wall bumps no longer inadvertently cancel Wraith'due south tactical.
Mirage
- Decoys no longer die after a tick of thermite damage.
Octane
- Ordinances volition no longer get stuck and disappear when being bounced off of Jump Pads.
- Death Totems will no longer bounce when a Jump Pad is placed under it.
- Players will no longer have weapons fatigued if they are knocked as they enter the Fight Night ring via a Jump Pad.
- Updated Octane'south Helicopter emote to correctly remove his leg for which he is using it to do said helicoptering.
Wattson
- Fixed the "Extend" prompt for Watson'south fences non appearing in certain situations.
- Haute Driblet peel will no longer block view when reloading the Lookout.
Loba
- Fixed more areas where Loba'southward Bracelet fails.
- Red Handed skin on consoles will now properly animate.
Rampart
- Mobile Respawn Beacon now has proper collision with Amped Cover.
- Jumping on and off a damaged Shiela will no longer transfer the flame effect to your weapon.
Horizon
- Players volition no longer have weapons drawn if they are knocked every bit they enter the fight night band via a Gravity Lift.
- 1x holo sight will no longer block view when using sure skins.
- Fixed an effect with NEWT not getting refunded if it immediately dies due to a bad spot.
Fuse
- 1x holo sight will no longer block view when using sure skins.
Flatline
- Part of the iron sight was being displayed over the whole weapon.
Prowler
- Supply Drop Prowler can now toggle fire modes.
Lookout
- Moved tool tips to non overlap hop upwardly icons.
- Stock-still a graphical issue when swapping to Sentinel.
Misc.
- Fixed a menu upshot with the avant-garde look options being hidden.
- Survey beacons will now announced on the map when teammates are respawned.
5/11/21 Update
x:00 am PT Server + Customer Patch:
- Fixed an error that was preventing players from logging in ("Assortment index 1 is out of range")
- Arenas matches will now stop if in that location are no players left on the enemy team
- Arenas should at present runway "time survived" more consistently
- Arenas should no longer display the "Apex Legends" screen transition with incorrect textures sometimes
- Fixed low detail player models in the lobby. Goodbye derpy blob Legends, you will be missed
- Valkyrie's passive no longer highlights players that are not live and/or in spectator style
- Bloodhound will no longer be able to see tracking markers for Valkyrie while she'south using her jet pack. This is a temporary mensurate washed to improve stability—we'll look to restore this in a future patch
- Addressed an fault with the Stats page which was triggered by switching back and forth between Arenas stats and Battle Royale stats
- Valkyrie bundle promo image now properly directs players to the in-game shop
- General stability improvements
Tardily Afternoon PT Playlist Update:
- Spitfire adjustments:
- Per bullet damage decreased from xix > 18
- Purple/Aureate mag size reduced from 55 > fifty
- Bocek adjustments:
- Max charge torso shot damage decreased from 70 > 60
- Charge up time increased from 0.54 > 0.56
- Deadeye'south Tempo charge upwards fourth dimension increased from 0.32 > 0.38
- Stack size decreased from 16 > 14, inventory slot count decreased from 48 > 28
5/24/21 Update
10:00 am PT Server + Client Patch:
- Restored tiresome effect when players run across Wattson'south fences
- Valkyrie changes:
- Added a short input filibuster after using Valkyrie's ult to prevent players from accidentally activating—then immediately canceling—their ult by accident
- Stock-still an exploit that let players record stats in the firing range while using Valkyrie
- Stock-still an border case that allowed her ult to be activated before long after using a jump pad
- Arenas changes:
- Penalties for abandoning games have been added to Arenas. This is like to the abandon penalty applied in Ranked BR games. Yous only get the penalty if yous were in a total squad when you left (this doesn't apply if you were partied with the leaver—you'll still go penalized in that instance). This update volition activate a alarm for players who are about to leave a game in-progress. The associated penalties will follow soon afterwards.
- Stock-still an exploit that allowed users to unlock upgrades without having enough materials to practise then
- Hop-up Upgrades for the Bocek bow are now as follows: Level 2: Shattercaps. Level iii: Deadeye'southward Tempo.
- Fixed various Arenas bugs and errors
- Boodle adjustments:
- Adapted the logic for boodle items being spawned on the footing equally opposed to beingness placed into loot bins. This should crusade backpacks to spawn more evenly on the basis equally opposed to beingness spawned nearly exclusively in loot bins.
- Slight increase in spawn rates for Level two Evo armor. The starter kit changes introduced in Flavour 9 had caused them to be lowered by more expected.
- Miscellaneous stability fixes
Late Afternoon PT Playlist Update:
- Re-enabling Valkyrie in the firing range
- Nosotros're temporarily increasing survival XP earned in Arenas. This is a placeholder ready to beginning the fact that the buy stage currently isn't being taken into account for "survival time." In a future patch we'll arrange the survival time calculation to include the buy phase and return the survival XP earn rate to its previous level.
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Source: https://www.ea.com/games/apex-legends/news/legacy-update-patch-notes
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